multifunction_node#

[flow_graph.multifunction_node]

A node that used for nodes that receive messages at a single input port and may generate one or more messages that are broadcast to successors.

// Defined in header <oneapi/tbb/flow_graph.h>

namespace oneapi {
namespace tbb {
namespace flow {

    template < typename Input, typename Output, typename Policy = /*implementation-defined*/ >
    class multifunction_node : public graph_node, public receiver<Input> {
    public:
        template<typename Body>
        multifunction_node( graph &g, size_t concurrency, Body body, Policy /*unspecified*/ = Policy(),
                            node_priority_t priority = no_priority );
        template<typename Body>
        multifunction_node( graph &g, size_t concurrency, Body body,
                            node_priority_t priority = no_priority );

        multifunction_node( const multifunction_node& other );
        ~multifunction_node();

        bool try_put( const Input &v );

        using output_ports_type = /*implementation-defined*/;
        output_ports_type& output_ports();
    };

} // namespace flow
} // namespace tbb
} // namespace oneapi

Requirements:

  • The Input type must meet the DefaultConstructible requirements from [defaultconstructible] and the CopyConstructible requirements from [copyconstructible] ISO C++ Standard sections.

  • The type Policy can be specified as lightweight, queueing and rejecting policies or defaulted.

  • The type Body must meet the MultifunctionNodeBody requirements. Since C++17, Body may also be a pointer to a const member function in Input that takes output_ports_type& argument.

multifunction_node has a user-settable concurrency limit. It can be set to one of predefined values. The user can also provide a value of type std::size_t to limit concurrency to a value between 1 and tbb::flow::unlimited.

When the concurrency limit allows, it executes the user-provided body on incoming messages. The body can create one or more output messages and broadcast them to successors.

multifunction_node is a graph_node, receiver<InputType> and has a tuple of sender<Output> outputs.

multifunction_node has a discarding and broadcast-push properties.

The body object passed to a multifunction_node is copied. Updates to member variables do not affect the original object used to construct the node. If the state held within a body object must be inspected from outside of the node, the copy_body function can be used to obtain an updated copy.

Member types#

output_ports_type is an alias to a std::tuple of output ports.

Member functions#

template<typename Body>
multifunction_node( graph &g, size_t concurrency, Body body,
                    node_priority_t priority = no_priority );

Constructs a multifunction_node that invokes a copy of body. Most concurrency calls to body can be made concurrently.

Use this function to specify node priority.


template<typename Body>
multifunction_node( graph &g, size_t concurrency, Body body, Policy /*unspecified*/ = Policy(),
                    node_priority_t priority = no_priority );

Constructs a multifunction_node that invokes a copy of body. Most concurrency calls to body can be made concurrently.

Use this function to specify a policy and node priority.


multifunction_node( const multifunction_node &src )

Constructs a multifunction_node that has the same initial state that other had when it was constructed. The multifunction_node that is constructed has a reference to the same graph object as other, has a copy of the initial body used by other, and has the same concurrency threshold as other. The predecessors and successors of other are not copied.

The new body object is copy-constructed from a copy of the original body provided to other at its construction. Changes made to member variables in other body after the construction of other do not affect the body of the new multifunction_node.


bool try_put( const input_type &v )

If the concurrency limit allows, executes the user-provided body on the incoming message v. Otherwise, depending on the policy of the node, either queues the incoming message v or rejects it.

Returns: true if the input was accepted; false, otherwise.


output_ports_type& output_ports();

Returns: a std::tuple of output ports.